HiveBrain v1.2.0
Get Started
← Back to all entries
patterncsharpCritical

Differences between a multidimensional array "[,]" and an array of arrays "[][]" in C#?

Submitted by: @import:stackoverflow-api··
0
Viewed 0 times
arrayarraysandbetweendifferencesmultidimensional

Problem

What are the differences between multidimensional arrays double[,] and array of arrays double[][] in C#?

If there is a difference?

What is the best use for each one?

Solution

Array of arrays (jagged arrays) are faster than multi-dimensional arrays and can be used more effectively. Multidimensional arrays have nicer syntax.

If you write some simple code using jagged and multidimensional arrays and then inspect the compiled assembly with an IL disassembler you will see that the storage and retrieval from jagged (or single dimensional) arrays are simple IL instructions while the same operations for multidimensional arrays are method invocations which are always slower.

Consider the following methods:

static void SetElementAt(int[][] array, int i, int j, int value)
{
    array[i][j] = value;
}

static void SetElementAt(int[,] array, int i, int j, int value)
{
    array[i, j] = value;
}


Their IL will be the following:

.method private hidebysig static void  SetElementAt(int32[][] 'array',
                                                    int32 i,
                                                    int32 j,
                                                    int32 'value') cil managed
{
  // Code size       7 (0x7)
  .maxstack  8
  IL_0000:  ldarg.0
  IL_0001:  ldarg.1
  IL_0002:  ldelem.ref
  IL_0003:  ldarg.2
  IL_0004:  ldarg.3
  IL_0005:  stelem.i4
  IL_0006:  ret
} // end of method Program::SetElementAt

.method private hidebysig static void  SetElementAt(int32[0...,0...] 'array',
                                                    int32 i,
                                                    int32 j,
                                                    int32 'value') cil managed
{
  // Code size       10 (0xa)
  .maxstack  8
  IL_0000:  ldarg.0
  IL_0001:  ldarg.1
  IL_0002:  ldarg.2
  IL_0003:  ldarg.3
  IL_0004:  call       instance void int32[0...,0...]::Set(int32,
                                                           int32,
                                                           int32)
  IL_0009:  ret
} // end of method Program::SetElementAt


When using jagged arrays you can easily perform such operations as row swap and row resize. Maybe in some cases usage of multidimensional arrays will be more safe, but even Microsoft FxCop tells that jagged arrays should be used instead of multidimensional when you use it to analyse your projects.

Code Snippets

static void SetElementAt(int[][] array, int i, int j, int value)
{
    array[i][j] = value;
}

static void SetElementAt(int[,] array, int i, int j, int value)
{
    array[i, j] = value;
}
.method private hidebysig static void  SetElementAt(int32[][] 'array',
                                                    int32 i,
                                                    int32 j,
                                                    int32 'value') cil managed
{
  // Code size       7 (0x7)
  .maxstack  8
  IL_0000:  ldarg.0
  IL_0001:  ldarg.1
  IL_0002:  ldelem.ref
  IL_0003:  ldarg.2
  IL_0004:  ldarg.3
  IL_0005:  stelem.i4
  IL_0006:  ret
} // end of method Program::SetElementAt

.method private hidebysig static void  SetElementAt(int32[0...,0...] 'array',
                                                    int32 i,
                                                    int32 j,
                                                    int32 'value') cil managed
{
  // Code size       10 (0xa)
  .maxstack  8
  IL_0000:  ldarg.0
  IL_0001:  ldarg.1
  IL_0002:  ldarg.2
  IL_0003:  ldarg.3
  IL_0004:  call       instance void int32[0...,0...]::Set(int32,
                                                           int32,
                                                           int32)
  IL_0009:  ret
} // end of method Program::SetElementAt

Context

Stack Overflow Q#597720, score: 366

Revisions (0)

No revisions yet.