patternCritical
Why is the Nintendo Entertainment System (NES) referred to as an 8-bit system, rather than a 1-byte system?
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Problem
As far as I've understood it, referring to this system as an 8-bit system points out that one can access 8 bits of data in one instruction.
While I understand that we're not saving vast amounts of time by calling it "one byte" instead of "eight bits", is there a particular reason why the latter is/was preferred?
While I understand that we're not saving vast amounts of time by calling it "one byte" instead of "eight bits", is there a particular reason why the latter is/was preferred?
Solution
"Back in the day" computers were defined more by their word size, for example the PDP-8 had 12-bit words composed of two 6-bit "bytes". A "nibble" was half a byte, or 3 bits in this case (and here the op codes were 3 bits).
It is only in recent decades that 8-bit bytes became so prevalent as to make them the default.
Calling the NES 8-bit is less ambiguous than calling it 1 byte, keeping in mind we're talking about a system that came out in 1983.
It is only in recent decades that 8-bit bytes became so prevalent as to make them the default.
Calling the NES 8-bit is less ambiguous than calling it 1 byte, keeping in mind we're talking about a system that came out in 1983.
Context
StackExchange Computer Science Q#125304, answer score: 80
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