patterncsharpMinor
Converting Kinect Methods from Beta 2, to Version 1
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versionmethodsbetaconvertingfromkinect
Problem
So I have convert the
The Original
My Version
Basically I want to know if my version will do the same thing as the origin
getDisplayPosition from the beta version of the Kinect SDK to the full version. Here's what I have right nowThe Original
private Point getDisplayPosition(Joint joint)
{
float depthX, depthY;
nui.SkeletonEngine.SkeletonToDepthImage(joint.Position, out depthX, out depthY);
depthX = Math.Max(0, Math.Min(depthX * 320, 320)); //convert to 320, 240 space
depthY = Math.Max(0, Math.Min(depthY * 240, 240)); //convert to 320, 240 space
int colorX, colorY;
ImageViewArea iv = new ImageViewArea();
// only ImageResolution.Resolution640x480 is supported at this point
nui.NuiCamera.GetColorPixelCoordinatesFromDepthPixel(ImageResolution.Resolution640x480, iv, (int)depthX, (int)depthY, (short)0, out colorX, out colorY);
// map back to skeleton.Width & skeleton.Height
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}My Version
private Point getDisplayPosition(Joint joint)
{
float depthX, depthY;
KinectSensor sensor = kinectSensorChooser1.Kinect;
DepthImageFormat depth = DepthImageFormat.Resolution320x240Fps30;
depthX = 320;
depthY = 240;
sensor.MapSkeletonPointToDepth(joint.Position, depth);
depthX = Math.Max(0, Math.Min(depthX * 320, 320));
depthY = Math.Max(0, Math.Min(depthY * 240, 240));
int colorX, colorY;
colorX = 320;
colorY = 240;
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}Basically I want to know if my version will do the same thing as the origin
Solution
Since I have this same question on Stack Overflow now, the answer can be found here. The updated version is:
private Point getDisplayPosition(DepthImageFrame depthFrame, Joint joint)
{
float depthX, depthY;
DepthImagePoint depthPoint = kineticSensor.MapSkeletonPointToDepth(joint.Position, depthImageFormat);
depthX = depthPoint.X;
depthY = depthPoint.Y;
depthX = Math.Max(0, Math.Min(depthX * 320, 320));
depthY = Math.Max(0, Math.Min(depthY * 240, 240));
int colorX, colorY;
ColorImagePoint colorPoint = depthFrame.MapToColorImagePoint(depthPoint.X, depthPoint.Y, sensor.ColorStream.Format);
colorX = colorPoint.X;
colorY = colorPoint.Y;
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}Code Snippets
private Point getDisplayPosition(DepthImageFrame depthFrame, Joint joint)
{
float depthX, depthY;
DepthImagePoint depthPoint = kineticSensor.MapSkeletonPointToDepth(joint.Position, depthImageFormat);
depthX = depthPoint.X;
depthY = depthPoint.Y;
depthX = Math.Max(0, Math.Min(depthX * 320, 320));
depthY = Math.Max(0, Math.Min(depthY * 240, 240));
int colorX, colorY;
ColorImagePoint colorPoint = depthFrame.MapToColorImagePoint(depthPoint.X, depthPoint.Y, sensor.ColorStream.Format);
colorX = colorPoint.X;
colorY = colorPoint.Y;
return new Point((int)(skeleton.Width * colorX / 640.0), (int)(skeleton.Height * colorY / 480));
}Context
StackExchange Code Review Q#11280, answer score: 3
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