patternjavaMinor
Java Bouncing Ball Review
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ballbouncingreviewjava
Problem
Just looking for some help reviewing/refactoring. For example, could the classes random/vertical be refactored into 1 class instead of 2?
BouncingBalls.java
`import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class BouncingBalls extends JPanel implements MouseListener {
protected List randomBalls = new ArrayList(20);
protected List verticalBalls = new ArrayList(20);
private Container container;
private DrawCanvas canvas;
private Boolean doubleClick = false;
private final Integer waitTime = (Integer) Toolkit.getDefaultToolkit()
.getDesktopProperty("awt.multiClickInterval");
private static int canvasWidth = 500;
private static int canvasHeight = 500;
public static final int UPDATE_RATE = 30;
int count = 0;
public static int random(int maxRange) {
return (int) Math.round((Math.random() * maxRange));
}
public BouncingBalls(int width, int height) {
canvasWidth = width;
canvasHeight = height;
container = new Container();
canvas = new DrawCanvas();
this.setLayout(new BorderLayout());
this.add(canvas, BorderLayout.CENTER);
this.addMouseListener(this);
start();
}
public void start() {
Thread t = new Thread() {
public void run() {
while (true) {
update();
repaint();
try {
Thread.sleep(1000 / UPDATE_RATE);
} catch (InterruptedException e) {
}
}
}
};
t.start();
}
public void upda
BouncingBalls.java
`import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class BouncingBalls extends JPanel implements MouseListener {
protected List randomBalls = new ArrayList(20);
protected List verticalBalls = new ArrayList(20);
private Container container;
private DrawCanvas canvas;
private Boolean doubleClick = false;
private final Integer waitTime = (Integer) Toolkit.getDefaultToolkit()
.getDesktopProperty("awt.multiClickInterval");
private static int canvasWidth = 500;
private static int canvasHeight = 500;
public static final int UPDATE_RATE = 30;
int count = 0;
public static int random(int maxRange) {
return (int) Math.round((Math.random() * maxRange));
}
public BouncingBalls(int width, int height) {
canvasWidth = width;
canvasHeight = height;
container = new Container();
canvas = new DrawCanvas();
this.setLayout(new BorderLayout());
this.add(canvas, BorderLayout.CENTER);
this.addMouseListener(this);
start();
}
public void start() {
Thread t = new Thread() {
public void run() {
while (true) {
update();
repaint();
try {
Thread.sleep(1000 / UPDATE_RATE);
} catch (InterruptedException e) {
}
}
}
};
t.start();
}
public void upda
Solution
Your
See : re-factoring also.
BTW in Java final variable names are written like CAPITAL_WITH_UNDERSCORES.
VerticalBall class and RandomBall have lots of duplicate code(should it?). So you can make an abstract Ball class and define the duplicate codes there. This way you can have a clear hierarchy of classes. See : re-factoring also.
BTW in Java final variable names are written like CAPITAL_WITH_UNDERSCORES.
Context
StackExchange Code Review Q#31687, answer score: 2
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