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Simple example to get started with a browser based game

Submitted by: @import:stackexchange-codereview··
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simplestartedwithexamplebrowsergetgamebased

Problem

Here is a "hello world" simple skeleton I wrote to get started on an HTML5/javascript game. I converted it from a python example provided in Coursera's "An Introduction to Interactive Programming in Python" which demonstrates how to start moving a ball around a canvas using arrow keys.

I did this as a learning exercise to get to grips with javascript. While I've got this code to pass jslint, I was wondering if more experienced javascript coders could suggest better ways of doing this.



`var canvas, context, ball_pos, vel, keys = {};

var BALL_RADIUS = 20;

function init() {
'use strict';
canvas = document.getElementById('c');
context = canvas.getContext('2d');
ball_pos = [canvas.width / 2, canvas.height / 2];
vel = 4;
}

function draw() {
'use strict';

// draw background
context.fillStyle = 'black';
context.fillRect(0, 0, canvas.width, canvas.height);

// draw ball
context.strokeStyle = 'red';
context.lineWidth = 2;
context.fillStyle = 'white';
context.beginPath();
context.arc(ball_pos[0], ball_pos[1], BALL_RADIUS, 0, Math.PI * 2, true);
context.closePath();
context.fill();
context.stroke();
}

function keydown(evt) {
'use strict';
// mozilla based browsers return which and others keyCode
var keyCode = evt.which || evt.keyCode;
keys[keyCode] = true;
// alert(keyCode)
// 33 up right
// 34 down right
// 35 down right
// 36 up left
if (keys[37]) { // left
ball_pos[0] -= vel;
}
if (keys[38]) { // up
ball_pos[1] -= vel;
}
if (keys[39]) { // right
ball_pos[0] += vel;
}
if (keys[40]) { // down
ball_pos[1] += vel;
}
}

function keyup(evt) {
'use strict';
var keyCode = evt.which || evt.keyCode;
delete keys[keyCode];
}

function animate() {
'use strict';
window.requestAnimationFrame(animate);
draw();
}

// register event handlers
window.onkeydown = keydown;
window.onkeyup = key

Solution

Instead of using ball_pos as an array with two elements to contain the x and y coordinate values of the ball,
it would be more natural to use a an object like this:

ball = {
    x: canvas.width() / 2,
    y: canvas.height() / 2
}


Instead of writing keys[37] and explaining with a comment // left what the number means,
it would be better to put that in a well-named variables, for example:

var KEY_LEFT = 37;


Then you can rewrite the conditions like this:

if (keys[KEY_LEFT]) {
    ball.x -= vel; 
}
if (keys[KEY_UP]) {
    ball.y -= vel;
}


Putting it together:



var canvas, context, ball, vel, keys = {};

var BALL_RADIUS = 20;
var KEY_LEFT = 37;
var KEY_UP = 38;
var KEY_RIGHT = 39;
var KEY_DOWN = 40;

function init() {
'use strict';
canvas = document.getElementById('c');
context = canvas.getContext('2d');
ball = { x: canvas.width / 2, y: canvas.height / 2 };
vel = 4;
}

function draw() {
'use strict';

// draw background
context.fillStyle = 'black';
context.fillRect(0, 0, canvas.width, canvas.height);

// draw ball
context.strokeStyle = 'red';
context.lineWidth = 2;
context.fillStyle = 'white';
context.beginPath();
context.arc(ball.x, ball.y, BALL_RADIUS, 0, Math.PI * 2, true);
context.closePath();
context.fill();
context.stroke();
}

function keydown(evt) {
'use strict';
// mozilla based browsers return which and others keyCode
var keyCode = evt.which || evt.keyCode;
keys[keyCode] = true;
// alert(keyCode)
// 33 up right
// 34 down right
// 35 down right
// 36 up left
if (keys[KEY_LEFT]) {
ball.x -= vel;
}
if (keys[KEY_UP]) {
ball.y -= vel;
}
if (keys[KEY_RIGHT]) {
ball.x += vel;
}
if (keys[KEY_DOWN]) {
ball.y += vel;
}
}

function keyup(evt) {
'use strict';
var keyCode = evt.which || evt.keyCode;
delete keys[keyCode];
}

function animate() {
'use strict';
window.requestAnimationFrame(animate);
draw();
}

// register event handlers
window.onkeydown = keydown;
window.onkeyup = keyup;

init();
animate();







Code Snippets

ball = {
    x: canvas.width() / 2,
    y: canvas.height() / 2
}
var KEY_LEFT = 37;
if (keys[KEY_LEFT]) {
    ball.x -= vel; 
}
if (keys[KEY_UP]) {
    ball.y -= vel;
}

Context

StackExchange Code Review Q#73375, answer score: 4

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