principlecsharpMinor
Lock Using "Interlocked" vs lock Statement ("Monitor")
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statementinterlockedusingmonitorlock
Problem
A followup question can be found here, based on this question and it's answer.
Considering:
does some other smart stuff),
What are characteristics (pros & cons) of this code?
And some extra points to consider:
of
Considering:
Interlocked.CompareExchangegenerates a memory barrier,
- Intended to be used with very fast operations (like generating an
id),SpinWaitstarts sleeping in milliseconds after 10 or so spins (and
does some other smart stuff),
What are characteristics (pros & cons) of this code?
public class SpinMutex
{
const long Locked = 1;
const long Unlocked = 0;
long _locked;
public SpinMutex() { _locked = Unlocked; }
public void Lock()
{
SpinWait.SpinUntil(() => Interlocked.CompareExchange(ref _locked, Locked, Unlocked) == Locked);
}
public bool Lock(int millisecondsTimeout)
{
return SpinWait.SpinUntil(() => Interlocked.CompareExchange(ref _locked, Locked, Unlocked) == Locked, millisecondsTimeout);
}
public bool Lock(TimeSpan timeout)
{
return SpinWait.SpinUntil(() => Interlocked.CompareExchange(ref _locked, Locked, Unlocked) == Locked, timeout);
}
public void Unlock()
{
Interlocked.Exchange(ref _locked, Unlocked);
}
}And some extra points to consider:
- Does it help if
SpinMutexbe defined asstructinstead of a
class (I'm aware there would be hurdles with say readonly fieldsof
struct type and the like)?- Should
Interlocked.CompareExchangebe used inUnlocktoo, instead of
Interlocked.Exchange to ensure generating of a memory barrier? OrInterlocked.Exchange generates a memory barrier itself? Is a memory barrier needed at all at Unlock?Solution
First and foremost I think your implementation is broken:
As for your first question: Besides that "better" is a very vague term - no I don't think making it a
For your second question: As per MSDN all Interlocked methods make use of the appropriate barriers.
In general:
-
I would check that the lock was actually locked in
-
I'd consider implementing
Interlocked.CompareExchange returns the original value at the location. So in your lock methods you should spin until the original value was Unlocked and not Locked.As for your first question: Besides that "better" is a very vague term - no I don't think making it a
struct is better for the simple reason that you have a mutable structure (it can change it's own state between locked and unlocked) and mutable structs are generally best to be avoided - the value semantics of it can trip you up pretty quick.For your second question: As per MSDN all Interlocked methods make use of the appropriate barriers.
In general:
-
I would check that the lock was actually locked in
Unlock (and throw if it wasn't) - unlocking an already unlocked lock indicates a potentially serious bug (lock/unlock should always be in matching pairs).-
I'd consider implementing
IDisposable and check that the lock is not locked when being disposed. Any object owning a lock instance should then dispose of it - this adds another check that the locking/unlocking is done correctly.Context
StackExchange Code Review Q#74433, answer score: 3
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