patternpythonMinor
Random walk in Python + turtle
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randomwalkpythonturtle
Problem
I decided to implement a random walk.
The rules
The rules are easy, an object is moved in the direction dictated by random or pseudo-random numbers.
If you want to read more about it, see the Wikipedia Page.
A simple example
Let's say we decide:
We then generate the random or pseudo-random sequence:
And we convert it to directions:
we obtain the following:
A more complex example
Runnning my code with:
Generated the following walk:
Running the code with the exact same parameters may yield completely different results because pseudo-random numbers are used.
I think my code is well written and fully Pep8 compliant, two things bother me
-
-
I define many
turn_of_random_deegres()
turtle.forward(step)
But it looked cleaner to me, albeit a little longer, to define absolute moving.
-
The code
The rules
The rules are easy, an object is moved in the direction dictated by random or pseudo-random numbers.
If you want to read more about it, see the Wikipedia Page.
A simple example
Let's say we decide:
1 = "Go right"
2 = "Go down"
3 = "Go left"
4 = "Go up"
We then generate the random or pseudo-random sequence:
3,1,4,1.And we convert it to directions:
- Left
- Right
- Up
- Right
we obtain the following:
A more complex example
Runnning my code with:
step_size = 15
step_number = 1000
Generated the following walk:
Running the code with the exact same parameters may yield completely different results because pseudo-random numbers are used.
I think my code is well written and fully Pep8 compliant, two things bother me
-
-
I define many
go_ methods to go to absolute directions, I could have done something like:turn_of_random_deegres()
turtle.forward(step)
But it looked cleaner to me, albeit a little longer, to define absolute moving.
-
- The
go_methods change between logo and standard edition. (Control-Find setheading in this doc-page)
The code
import turtle
import random
def go_right(step):
turtle.setheading(0)
turtle.forward(step)
def go_up(step):
turtle.setheading(90)
turtle.forward(step)
def go_left(step):
turtle.setheading(180)
turtle.forward(step)
def go_down(step):
turtle.setheading(270)
turtle.forward(step)
def make_random_walk(step_size, step_number):
move_dict = {1: go_up,
2: go_right,
3: go_left,
4: go_down
}
for _ in range(step_number):
move_in_a_direction = move_dict[random.randint(1, 4)]
move_in_a_direction(step_size)
if __name__ == "__main__":
turtle.hideturtle()
turtle.speed("fastest")
make_random_walk(15, 1000)Solution
Your code looks nice and seems to be fully PEP 8 compliant indeed. The fact that you have 1 blank line between functions except in one place where you have 2 puzzles me a bit but that's not a huge issue.
You can actually make your code much easier. Here are a individual steps, you'll find the final code at the end.
-
Notice that you call
-
Notice that the different function
-
Notice that your map is just converting 1 into 0, 2 into 90, 3 into 180, 4 into 270. This can be substitued with a simple operation : remove 1 then multiply by 90. You now have
-
Notice that generating an integer in [0, 1, 2, 3] makes things even easier as you don't need to remove 1.
Here's the corresponding code :
You can actually make your code much easier. Here are a individual steps, you'll find the final code at the end.
-
Notice that you call
turtle.forward(step) in each go_somewhere function. You might as well remove this and put it once and for all after your call to move_in_a_direction(step_size). Now, the go_somewhere function doesn't need to be given a step anymore.-
Notice that the different function
go_somewhere are just a call to setheading with a custom parameter. You could transform move_dict to map numbers to angles and call turtle.setheading(move_dict[random.randint(1, 4)).-
Notice that your map is just converting 1 into 0, 2 into 90, 3 into 180, 4 into 270. This can be substitued with a simple operation : remove 1 then multiply by 90. You now have
turtle.setheading((random.randint(1, 4) - 1) * 90).-
Notice that generating an integer in [0, 1, 2, 3] makes things even easier as you don't need to remove 1.
Here's the corresponding code :
def make_random_walk(step_size, step_number):
for _ in range(step_number):
turtle.setheading(90 * random.randint(0, 3))
turtle.forward(step_size)Code Snippets
def make_random_walk(step_size, step_number):
for _ in range(step_number):
turtle.setheading(90 * random.randint(0, 3))
turtle.forward(step_size)Context
StackExchange Code Review Q#74495, answer score: 7
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