patterncppMinor
Weaving an array
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arrayweavingstackoverflow
Problem
In preparing this answer, one of the components was an algorithm to rearrange a sorted array in a particular way. To put it succinctly, here's the problem description:
Given an array \$A\$ with \$n\$ elements \$A = \{ A_1, A_2, A_3, \dots , A_{n-2}, A_{n-1}, A_{n} \}\$ rearrange the contents such that the resulting array is \$A' = \{ A_1, A_n, A_2, A_{n-1}, A_3, A_{n-2}, \dots \}\$
I decided to create a templated function modeled on
This is the code in context with a short test program.
testweave.cpp
I'm particularly interested in whether there is a more efficient algorithm for this.
Given an array \$A\$ with \$n\$ elements \$A = \{ A_1, A_2, A_3, \dots , A_{n-2}, A_{n-1}, A_{n} \}\$ rearrange the contents such that the resulting array is \$A' = \{ A_1, A_n, A_2, A_{n-1}, A_3, A_{n-2}, \dots \}\$
I decided to create a templated function modeled on
std::reverse that only uses two bidirectional iterators. Here's the templated function:#include
template
void weave(BidirIt first, BidirIt last) {
if ((last - first) < 3) {
return;
}
for (++first; first != last; ++first) {
std::reverse(first, last);
}
}This is the code in context with a short test program.
testweave.cpp
#include
#include
#include
#include
std::ostream& operator& v) {
if (v.begin() == v.end()) {
return out
void weave(BidirIt first, BidirIt last) {
if ((last - first) v;
for (int i=0; i < 10; ++i) {
std::cout << '\n';
SHOW(v.size());
SHOW(v);
weave(v.begin(), v.end());
SHOW(v);
v.push_back(i);
std::sort(v.begin(), v.end());
}
}I'm particularly interested in whether there is a more efficient algorithm for this.
Solution
Just glancing at it, this:
...jumped out--although the template parameter seems to imply that you want this to work for bidirectional iterators, the subtraction will only work for a random access iterator. To work for bidirectional iterators, you'll want to use
Although it's only in the test code:
...I'd prefer
As far as the algorithm goes, yes, there's better. In particular, it looks like your current algorithm is \$O(N^2)\$, but it's possible to do the job in \$O(N)\$ (as you probably expected).
The first step would be to reverse the entire second half of your input. From there you can use an in-place shuffle algorithm. Also see an old answer on SO.
template
void weave(BidirIt first, BidirIt last) {
if ((last - first) < 3) {
return;
}...jumped out--although the template parameter seems to imply that you want this to work for bidirectional iterators, the subtraction will only work for a random access iterator. To work for bidirectional iterators, you'll want to use
std::distance instead.Although it's only in the test code:
std::ostream& operator& v) {
if (v.begin() == v.end()) {
return out << "{}";
}...I'd prefer
if (v.empty()) {As far as the algorithm goes, yes, there's better. In particular, it looks like your current algorithm is \$O(N^2)\$, but it's possible to do the job in \$O(N)\$ (as you probably expected).
The first step would be to reverse the entire second half of your input. From there you can use an in-place shuffle algorithm. Also see an old answer on SO.
Code Snippets
template<class BidirIt>
void weave(BidirIt first, BidirIt last) {
if ((last - first) < 3) {
return;
}std::ostream& operator<<(std::ostream& out, const std::vector<int>& v) {
if (v.begin() == v.end()) {
return out << "{}";
}Context
StackExchange Code Review Q#123828, answer score: 6
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