patterncsharpMinor
Autocompleting console input
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inputconsoleautocompleting
Problem
Yesterday I stumbled upon a Stack Overflow question that asked if it was possible to implement Tab-triggered auto-completion in a console application.
I thought that was an interesting idea, so I went ahead and wrote a small program that does just that, given a hard-coded
Pressing Tab when there's no input will change the current line to say
In other words, it all works exactly as it should. But does it look right?
```
class Program
{
static void Main(string[] args)
{
var data = new[]
{
"Bar",
"Barbec",
"Barbecue",
"Batman",
};
var builder = new StringBuilder();
var input = Console.ReadKey(intercept:true);
while (input.Key != ConsoleKey.Enter)
{
if (input.Key == ConsoleKey.Tab)
{
HandleTabInput(builder, data);
}
else
{
HandleKeyInput(builder, data, input);
}
input = Console.ReadKey(intercept:true);
}
Console.Write(input.KeyChar);
}
///
/// https://stackove
I thought that was an interesting idea, so I went ahead and wrote a small program that does just that, given a hard-coded
string[] - I might eventually refactor it into its own class and reuse it in my own projects if I ever actually need auto-completion in a console app, but before I do that I'd like some feedback on the way it's implemented, given static aside, the logic itself is pretty much the way I'll have it regardless of whether it's in a dedicated class as part of something much bigger, or right there in a console application that does nothing but verify that the code works.Pressing Tab when there's no input will change the current line to say
Bar; because there's a word in data that starts with Bar, pressing Tab again will autocomplete to Barbec; another Tab will make it Barbecue, and then any subsequent Tab will have no effect, because nothing in the data starts with Barbecue - but then you could Backspace until the input is Ba, type a t to make it Bat, and when you press Tab then it autocompletes to Batman.In other words, it all works exactly as it should. But does it look right?
```
class Program
{
static void Main(string[] args)
{
var data = new[]
{
"Bar",
"Barbec",
"Barbecue",
"Batman",
};
var builder = new StringBuilder();
var input = Console.ReadKey(intercept:true);
while (input.Key != ConsoleKey.Enter)
{
if (input.Key == ConsoleKey.Tab)
{
HandleTabInput(builder, data);
}
else
{
HandleKeyInput(builder, data, input);
}
input = Console.ReadKey(intercept:true);
}
Console.Write(input.KeyChar);
}
///
/// https://stackove
Solution
Testing
Naming
Refactoring the code:
-
I simplified and extracted some methods.
-
The The HandleKeyInput and the HandleTabInput both seem to be doing conceptually similar things: a key is inputted and then a result is obtained. If it’s a tab then do X, but if it’s a key then do Y. There’s a common abstraction here that can be extracted.
-
What I want to do is to make the two methods: HandleTabInput and HandleKeyInput to look and be absolutely identical.
-
Data (renamed to keywords) can be a field so there’s no need to pass it in as a variable.
-
I want to make two of your methods to basically be the same. They’re kinda doing this same things. After some refactoring this is what I got:
And then this:
We can abstract out the calculation, and then the printing. After some work this was the result. It’s starting to look pretty similar:
You could probably tidy things up a little more.
The final Result:
Concluding Thoughts
A link to see the full code.
- Personally I think it’s conceptually easier to test this code if you are returning a string – rather than a void: what if you decided to change the out put device from a console window to your printer – it would not be easy to change that. What if sometimes you wanted a console window and other times you wanted to send the same thing via text message? I guess it’s easier to separate what is being done vs how it is being done. E.g. Output key is the abstract concept but this could be done a number of different ways: (i) to the console, or (ii) through a voice synthesiser etc. I wrote some tests but then i threw it once it broke when i changed the API.
Naming
- What is
data? It’s harder to think of a more abstract name. I’ve changed this tokeywords.
- Personally I like to see the type along with the variable declaration.
Refactoring the code:
-
I simplified and extracted some methods.
-
The The HandleKeyInput and the HandleTabInput both seem to be doing conceptually similar things: a key is inputted and then a result is obtained. If it’s a tab then do X, but if it’s a key then do Y. There’s a common abstraction here that can be extracted.
-
What I want to do is to make the two methods: HandleTabInput and HandleKeyInput to look and be absolutely identical.
-
Data (renamed to keywords) can be a field so there’s no need to pass it in as a variable.
-
I want to make two of your methods to basically be the same. They’re kinda doing this same things. After some refactoring this is what I got:
public void HandleTabInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
// Perform calculation
string match = ExtractMatch(builder);
// Alter the builder
builder.Clear();
builder.Append(match);
// Print Results
PrintMatch(match);
}And then this:
private void HandleKeyInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
if (keyInput.Key == ConsoleKey.Backspace && builder.ToString().Length > 0)
{
// Perform Calculation (nothing here)
// Alter the builder
builder.Remove(builder.Length - 1, 1);
// Print Results
ClearCurrentLine();
Console.Write(builder.ToString().Remove(builder.ToString().Length - 1));
}
else
{
// Perform calculation (nothing here)
// Alter the Builder
var key = keyInput.KeyChar;
builder.Append(key);
// Print Reuslts
Console.Write(key);
}
}We can abstract out the calculation, and then the printing. After some work this was the result. It’s starting to look pretty similar:
private void HandleKeyInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
if (keyInput.Key == ConsoleKey.Backspace && builder.ToString().Length > 0)
{
Program.KeyInput backSpaceKey = new Program.KeyInput.BackspaceInput(builder, keywords);
backSpaceKey.AlterBuilder();
backSpaceKey.PrintResult();
}
else
{
KeyInput input = new KeyInput.StandardKeyInput(builder, keywords, keyInput.KeyChar);
input.AlterBuilder();
input.PrintResult();
}
}You could probably tidy things up a little more.
The final Result:
public void RunProgram()
{
StringBuilder builder = new StringBuilder();
ConsoleKeyInfo capturedCharacter = Console.ReadKey(intercept: true);
while (EnterIsNotThe(capturedCharacter))
{
KeyInput key = KeyInput.GetKey(builder, keywords, capturedCharacter);
builder = key.UpdateBuilder();
key.Print();
capturedCharacter = Console.ReadKey(intercept: true);
}
Console.Write(capturedCharacter.KeyChar);
}Concluding Thoughts
- It reads marginally better. Still If you want to reuse the code you’ll have to make changes, but at least it will be a little easier to do when the time comes.
- Encapsulation could be a little better – typically speaking you want the KeyInput class to be instantiated via the factory only.
A link to see the full code.
Code Snippets
public void HandleTabInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
// Perform calculation
string match = ExtractMatch(builder);
// Alter the builder
builder.Clear();
builder.Append(match);
// Print Results
PrintMatch(match);
}private void HandleKeyInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
if (keyInput.Key == ConsoleKey.Backspace && builder.ToString().Length > 0)
{
// Perform Calculation (nothing here)
// Alter the builder
builder.Remove(builder.Length - 1, 1);
// Print Results
ClearCurrentLine();
Console.Write(builder.ToString().Remove(builder.ToString().Length - 1));
}
else
{
// Perform calculation (nothing here)
// Alter the Builder
var key = keyInput.KeyChar;
builder.Append(key);
// Print Reuslts
Console.Write(key);
}
}private void HandleKeyInput(StringBuilder builder, ConsoleKeyInfo keyInput)
{
if (keyInput.Key == ConsoleKey.Backspace && builder.ToString().Length > 0)
{
Program.KeyInput backSpaceKey = new Program.KeyInput.BackspaceInput(builder, keywords);
backSpaceKey.AlterBuilder();
backSpaceKey.PrintResult();
}
else
{
KeyInput input = new KeyInput.StandardKeyInput(builder, keywords, keyInput.KeyChar);
input.AlterBuilder();
input.PrintResult();
}
}public void RunProgram()
{
StringBuilder builder = new StringBuilder();
ConsoleKeyInfo capturedCharacter = Console.ReadKey(intercept: true);
while (EnterIsNotThe(capturedCharacter))
{
KeyInput key = KeyInput.GetKey(builder, keywords, capturedCharacter);
builder = key.UpdateBuilder();
key.Print();
capturedCharacter = Console.ReadKey(intercept: true);
}
Console.Write(capturedCharacter.KeyChar);
}Context
StackExchange Code Review Q#139172, answer score: 3
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